• Game type: Roguelike
    • turn-based (optional real-time)
    • permadeath
    • procedural generation
    • (Extended) ASCII graphics
  • License: open source, AGPL3+
  • Language: Java 11
  • Platforms: Linux, Windows, Mac
  • Github Repository
  • Download

I’m having fun at implementing a Roguelike, a text-based single-player adventure game  with permadeath. I’m integrating it with basic ecological simulation, to give additional depth to the survival gameplay.


It has a typical ASCII graphics and uses artemis-odb for the entity-component-system (very fast, well documented and supported, absolutely recommended if you are planning to use Java!).

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