- Game type: Roguelike
- turn-based (optional real-time)
- procedural generation
- (Extended) ASCII graphics
- License: open source, AGPL3+
- Language: Java 11
- Platforms: Linux, Windows, Mac
- Github Repository
I’m having fun at implementing a Roguelike, a text-based single-player adventure game with permadeath. I’m integrating it with basic ecological simulation, to give additional depth to the survival gameplay.
It has a typical ASCII graphics and uses artemis-odb for the entity-component-system (very fast, well documented and supported, absolutely recommended if you are planning to use Java!).