Particle Physics Engine

I’ve played around with pure Java particle physics engine development, here. It is roughly working but still a lot of work is needed on the API: physics engines are supposed to be very modular so as to be integrated in very different projects/games.

It was fun and a nice experiment but it’s definitely not good for other projects, yet. Most games need more complex rigid body physics anyway, while I didn’t really care about it, needing a sort of middle way between a pure particle physics engine and a rigid body one.

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s