Particle Physics Engine

I’ve played around with pure Java particle physics engine development, here. It is roughly working but still a lot of work is needed on the API: physics engines are supposed to be very modular so as to be integrated in very different projects/games.

It was fun and a nice experiment but it’s definitely not good for other projects, yet. Most games need more complex rigid body physics anyway, while I didn’t really care about it, needing a sort of middle way between a pure particle physics engine and a rigid body one.


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