Roguelite

I’m having fun at implementing a Roguelite, a text-based single-player survival adventure with some sort of permadeath (still haven’t decided), real-time gameplay and persistent world. I’m integrating with basic ecological simulation, to give additional depth to the survival gameplay.

It has a typical ASCII/ANSI graphics and uses artemis-odb for the entity-component-system (very fast, well documented and supported, absolutely recommended if you are planning to use Java!).

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