Terrain Generator

Procedural terrain generation is both fun and tricky. I’m playing around with noise functions to get something decent out of it:


Right now I have a very rough setup, to create the maps used in the roguelike – however the idea is to make it both a library and a standalone tool.

Simple, yes, but useful for people using Java. There’s good stuff for C++ developers, not so much for Java.

With some effort, it would be nice to wrap it with a GUI but for now there’s no plan for it.